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I don’t really know what you mean but if you are talking about the overall game including the game engine used, the lines might possibly be running into millions. Considering that the game engine alone rage was built over a period of five years, so imagine about 1000 programmers working over a period of six years. Yeah it definitely runs into millions. Since GTA San Andreas, rockstar games have been emphasizing more on the story mode. In previous games, there were story line missions, but just running around, stealing cars and causing random mayhem on the streets seemed more fun. Part of the reason behind this were the somewhat punishing difficulty of the missions.
But in GTA IV and V, things changed. GTA V is the most accessible GTA game ever, because it gives the gamers enough time and hints to complete missions properly, and even if someone can’t complete a certain s tage after multiple attempts, they can just skip it. Skipping a mission only causes the gamer to lose achievement bonuses, but they have no impact on the overall story. The game has outstanding production value. Every drop of rain, road side sign, stone, characters, animals, vehicles, weapons—absolutely anything and everything visible within the massive open world of San Andreas is beautifully crafted. GTA III introduced 3D graphics to this series, but the visuals in the latest game is simply ultra realistic.